Below is the full list of 'Computing and Coding' sessions that we will be running over the course of our two-day virtual festival.
Click on the strand links below to extend the accordion and  view session summaries.

Day 1

9:00am - KEYNOTE: Creating an EdTech strategy in times of change

9:00am - KEYNOTE: Creating an EdTech strategy in times of change

KEYNOTE: Hannah Woodhouse, Regional Schools Commissioner for the South West at Department for Education

Session summary coming soon

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9:50am - A world-leading computing curriculum in your school - how the NCCE can help - Gareth James, Head of Partnerships, BCS: The Chartered Institute for IT

9:50am - A world-leading computing curriculum in your school - how the NCCE can help - Gareth James, Head of Partnerships, BCS: The Chartered Institute for IT

Gareth James, Head of Partnerships, BCS: The Chartered Institute for IT

The NCCE’s vision is to achieve a world-leading computing education for every child in England. Drawing together some of the UK’s leading computing education support and interventions, from STEM Learning, the Raspberry Pi Foundation and BCS, The Chartered Institute for IT, the NCCE offers all that you need to develop and enhance your school’s Computing department and curriculum offer to make it truly impactful. All services, including CPD, communities, certification and teaching resources are either free or subsidised. In this session we will look at all that is on offer, how you can access it and how to best utilise it.

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10:45am - Digital tool for teaching data analytics - Taro Fuijita, Senior Lecturer in Maths, Exeter University

10:45am - Digital tool for teaching data analytics - Taro Fuijita, Senior Lecturer in Maths, Exeter University

Taro Fuijita, Senior Lecturer in Maths, Exeter University

The everyday use of digital technologies is creating vast reservoirs of data, but it is useless if we don’t have the skills and creativity to use such data to inform decision making.  In this session I will introduce how data analytics can be taught in schools – what learning cycles can be considered, what topics students are interested in, what teaching activities can be designed, and what technological tools can be used. No advanced knowledge in statistics will be required in this session.

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11:30 - KEYNOTE: Before and Beyond Remote Learning Chris Rothwell, Director of Education, Microsoft UK

11:30 - KEYNOTE: Before and Beyond Remote Learning Chris Rothwell, Director of Education, Microsoft UK

Chris Rothwell - Director of Education, Microsoft UK

Chris will be talking about what schools were doing with technology before Covid and what the opportunities and requirements are now as we emerge from the other side.

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1:00pm LIVE LESSON WORKSHOP: Programming in MakeCode: with BBC Micro:Bits - Michael Kimber and James Beevor, MIEE at Cornerstone

1:00pm LIVE LESSON WORKSHOP: Programming in MakeCode: with BBC Micro:Bits - Michael Kimber and James Beevor, MIEE at Cornerstone

Michael Kimber and James Beevor, MIEE at Cornerstone

  Coding can be a daunting prospect for students and teachers alike. The barriers of subject knowledge and a lack of experience often prevent computing and coding from being the fun and inspiring subject in can be. In this session we will be focussing on the skill of debugging - addressing issues and problems in code - and how this can support students' resilience and willingness to have a go in problem-solving or unfamiliar contexts.

In this session students will be working with digital Micro:Bits on makecode.org and using their collaboration an

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1:45pm - Becoming a Microsoft Educator - Jimmy Edwards, Head of Computer Science and IT, Hele's. MIE Fellow South West

1:45pm - Becoming a Microsoft Educator - Jimmy Edwards, Head of Computer Science and IT, Hele's. MIE Fellow South West

Jimmy Edwards, Head of Computer Science and IT, Hele's. MIE Fellow South West

This session will cover how you can be involved with the Microsoft Innovative Educator programme and all the free CPD that goes with it as well as the fantastic opportunities that are available to Microsoft Innovative Educators. I will also go over how Hele’s school have set up a virtual school from scratch in 4 months using Microsoft Products that are available to many schools if they are already subscribed to Office 365.

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2:30pm - Get ready to set sail into game based learning - Becky Keene, Project Manager, i2eEDU

2:30pm - Get ready to set sail into game based learning - Becky Keene, Project Manager, i2eEDU

Becky Keene, Project Manager, i2eEDU

Why do people play games? What purpose to games have in education? How can educators get started? Learn answers to these questions and hear best practice recommendations from Becky Keene, Director of Amazing Things at Phygital Labs.

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3:15pm - KEYNOTE: Anthony Salcito - VP Worldwide Education, Microsoft

3:15pm - KEYNOTE: Anthony Salcito - VP Worldwide Education, Microsoft

Anthony Salcito - VP Worldwide Education, Microsoft

Session summary coming soon

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Day 2

9:00am - PANEL DISCUSSION: Lessons learnt from lockdown

9:00am - PANEL DISCUSSION: Lessons learnt from lockdown

Chaired by Ty Goddard, EdTech Demonstrator Programme

More information coming soon

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9:50am - LIVE LESSON WORKSHOP: Year 4 - Programming in Minecraft and its Cross-Curricular Advantages - Dale Lawson, Teacher at Cornerstone

9:50am - LIVE LESSON WORKSHOP: Year 4 - Programming in Minecraft and its Cross-Curricular Advantages - Dale Lawson, Teacher at Cornerstone

Dale Lawson, Teacher at Cornerstone

With a renewed focus on Minecraft in Year 4, inspired by the potential for collaborative learning from home and school, join Dale Lawson as he teaches his class basic coding concepts and discusses the possibilities of AI. Based on the free Hour of Code lesson in Minecraft: Education Edition, children will be discovering how to prevent forest fires with MakeCode. Additionally, pupils will reveal how they have used Minecraft across the curriculum, in subjects such as: Maths, Science, Geography, History and PSHE. Dale will also be sharing his experience of integrating Minecraft within projects and the advantages of using this educational tool.

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10:45am - Global classroom connections through Skype in the Classroom - Donna Shah, MIEE Fellow, Digital Learning Adviser, Cognita

10:45am - Global classroom connections through Skype in the Classroom - Donna Shah, MIEE Fellow, Digital Learning Adviser, Cognita

Donna Shah, MIEE Fellow, Digital Learning Adviser, Cognita

A Rationale for Choosing and Deploying Devices

A tour of different devices that are used for various functions across primary schools – Google, Microsoft and Apple-based. What is the rationale behind choosing particular devices from particular manufacturers for particular jobs? Which details should you look out for that often make all the difference when deployed in the classroom? Which price points will achieve good value over the course of a device’s lifetime? What are the pros and cons for deployment and support? Q+A session open during and after the presentation.

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11:30am - KEYNOTE: John Laramy - Principal and Chief Executive, Exeter College

11:30am - KEYNOTE: John Laramy - Principal and Chief Executive, Exeter College

John Laramy - Principal and Chief Executive, Exeter College

Session summary coming soon

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1:00pm - The learning amplifier (Power of AR and VR) - Phil Birchinall, Senior Director of Immersive Content, Discovery Edu

1:00pm - The learning amplifier (Power of AR and VR) - Phil Birchinall, Senior Director of Immersive Content, Discovery Edu

Phil Birchinall, Senior Director of Immersive Content, Discovery Edu

Like all emerging technologies, immersive approaches suffer from hype and over promise in the classroom. Why are augmented and virtual reality powerful teaching and learning tools? The answers lie in understanding how immersion works and how this can be carefully focused to deliver a powerful moment of enlightenment or complete absorption, amplifying learning. Phil Birchinall, Senior Director of Immersive Content from Discovery Education discusses the principles and approaches to bring immersive learning into the classroom.

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1:45pm - LIVE LESSON WORKSHOP: Year 5 and 6 - Teaching Python Programming - Beth Schoter and Lucy Runham - Teacher at Cornerstone and Regional CPD Manager, 2Simple

1:45pm - LIVE LESSON WORKSHOP: Year 5 and 6 - Teaching Python Programming - Beth Schoter and Lucy Runham - Teacher at Cornerstone and Regional CPD Manager, 2Simple

Beth Schoter and Lucy Runham - Teacher at Cornerstone and Regional CPD Manager, 2Simple

Python in Pieces is an interactive coding environment, designed to build student confidence in the text-based coding language of Python. With the ability to easily translate from block-code to Python, in both directions, students quickly become empowered to progress from the expectations of KS2 through to KS3. This session will see a number of KS2 pupils using Python in Pieces to add and manipulate sprites, design a background scene and to write and execute commands.

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2:30pm - Real world learning with Minecraft - Stephen Reid, Senior Customer Engagement, Microsoft

2:30pm - Real world learning with Minecraft - Stephen Reid, Senior Customer Engagement, Microsoft

Stephen Reid, Senior Customer Engagement, Microsoft

Real Life Learning with Minecraft – In this session, we will explore Minecraft as a platform for learning the curriculum in a real-world context. A digital, immersive, collaborative and safe space in which students can explore, learn, experiment, fail, and succeed.

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3:15pm - KEYNOTE: Education Re-Imagined: What Matters Most - Mark Sparvell, Microsoft

3:15pm - KEYNOTE: Education Re-Imagined: What Matters Most - Mark Sparvell, Microsoft

[15:51] Carrie Anne Sibbald

Mark Sparvell - Education Leader, Microsoft

Session: Education Re-Imagined: What Matters Most

In this hilarious closing keynote Australian award winning education leader, Mark Sparvell, from Microsoft Worldwide will draw from hot-of-the-press research to examine the now, the near and the next for education and the role technology can play in humanizing and not simply digitizing the experience.

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